Open to junior roles — 2026

Designer turned developer. I build desktop apps and web platforms end to end — database, backend, and the interface people actually touch.

Years building
2
Projects built
10+
Shipped for real use
4
  • JavaScript
  • Python
  • Rust
  • PostgreSQL
  • SQL
  • Supabase
  • REST APIs
  • OAuth 2.0
  • Three.js
  • WebGL
  • Tauri
  • ffmpeg
  • Docker
  • Git

01 — About

I started in motion design, then learned to code to build the tools I wanted. Two years and three working products later, I still build the whole thing myself — database, backend, and the interface people actually touch. Based in Tashkent, Uzbekistan, and looking for my first developer role — remote or on-site.

02 — Selected work

Cutlass — the AI and the editor
hold the same controls

Cutlass video editor, showing its timeline, program monitor and inspector Cutlass AI panel: describe the edit, run it, then accept or reject the proposed changes Cutlass auto-build panel, which arranges a timeline from imported clips and a song Cutlass colour inspector in light appearance, with presets and colour and light sliders

A video editor where every edit is one command in a single registry — the interface fires them, and the AI fires the same ones. Built from scratch: my own Rust core and my own interface, down to the timeline and the render pipeline.

Read the case study

More things I've put into the world

Four more builds — desktop, backend, WebGL and the site where it started.

Shorts Pilot upload queue, showing clips scheduled per channel
01Windows app

Shorts Pilot — Instagram to YouTube, paced

A Windows desktop app that watches the clipboard: copy a reel link and it downloads the clip, works out which channel it belongs to, and releases it on a per-channel interval so a burst of links doesn't become a burst of uploads.

  • Python
  • JavaScript
  • YouTube Data API
  • pywebview

Source isn't public by default — the site has a request page, and I hand out an access code to anyone with a good reason to read it.

Galera trending section, showing featured artworks with supporter-only badges
02Beta

Galera — support the artists behind the art

A membership platform for digital artists: work stays public, supporters subscribe to monthly tiers and unlock the studio — 4K files, PSDs, process videos. Accounts, pledges and per-artwork access are enforced in the database with row-level security.

  • JavaScript
  • Supabase
  • Netlify
Source
Nowhere Central, an ambient sleep site, showing its slow-drifting departure board
03Live

Nowhere Central — an ambient site to fall asleep to

Generated soundscapes, slow drifting visuals, a sleep timer and a night mode that dims when you stop moving. Zero dependencies — every world is a raymarched GLSL shader and every sound is synthesised at runtime from maths.

  • JavaScript
  • WebGL / GLSL
  • Web Audio
  • Node.js
Source
Sulaymon Ruziboev design portfolio, showing the hero and a channel identity project
04Where I started

Design Portfolio — the first site I built

My graphic and motion design work, and the first website I ever made — stitched together from effects I took apart across the web, then rebuilt once I understood how they worked. Four static pages, a Three.js hero, and 36 projects behind a filterable grid.

  • JavaScript
  • Three.js
  • After Effects
Source

03 — Capabilities

What I can
actually build

Web apps with a real backend

Multi-page apps on Postgres — accounts, membership tiers and per-item access enforced in the database with row-level security, not trusted to the browser.

Desktop software

Windows apps people install and leave running: native windows, background schedulers, OAuth into third-party accounts, packaged into an installer that just works.

Automation that keeps running

Joining systems never meant to talk to each other — clipboard to YouTube, ffmpeg pipelines, jobs that pick themselves back up after a failure.

Interface and motion

Design was my first trade, so interfaces get built from tokens up — and WebGL or scroll animation when a page needs to be remembered, not just read. This page is one of them.

04 — Toolkit

The bench I
actually reach for

AI writes drafts fast. Deciding which draft survives is still the job — and that part hasn't been automated yet.

Agents in the editor

Where most of the code starts — an agent with repo-wide reach, kept on a short leash.

  • Claude Code
  • Cursor
  • Codex
  • Qwen Coder
  • Hy3

Thinking it through

Architecture arguments, second opinions, and the debugging you can't grep your way out of.

  • Claude
  • ChatGPT
  • Gemini
  • DeepSeek
  • Grok

Research & first drafts of UI

Reading the docs faster than the docs read, and getting a layout on screen to argue with.

  • Perplexity
  • NotebookLM
  • v0

Stills & identity

Key visuals, textures and thumbnails — generated, then taken apart and rebuilt by hand.

  • Midjourney
  • Flux
  • DALL·E
  • Leonardo
  • Ideogram

The Adobe bench

My first trade. Everything generated still lands here before anyone else sees it.

  • Photoshop
  • Illustrator
  • After Effects

Motion & voice

Footage that never existed and a voice to carry it — b-roll, transitions, narration.

  • Runway Gen-4
  • Kling
  • Sora
  • Veo
  • Luma
  • Hailuo
  • Seedance
  • ElevenLabs

Glue & automation

Routing models and wiring services together so the boring half runs without me.

  • OmniRouter
  • n8n
  • Zapier

05 — Build log

No job titles yet.
Plenty of releases.

  1. v0.12024

    Learned to see

    Graphic and motion design — brand identity, channel art, key visuals, After Effects. My first skill in this industry, and still the reason I notice when something sits four pixels off.

  2. v0.22025

    Learned to build

    My first website, assembled by taking effects apart from across the internet until I understood why they worked. Nothing taught me faster than breaking someone else's code.

  3. v0.32026

    Something that runs without me

    Shorts Pilot. A desktop app watching the clipboard, pacing uploads across channels, holding OAuth tokens safely. The first thing I built that works while I'm asleep.

  4. v0.42026

    A real backend

    Galera. Accounts, membership tiers and per-artwork access — enforced by row-level security in the database rather than by trusting the browser.

  5. v0.5now

    Teaching an editor to take orders

    Cutlass. A video editor where every edit is one invertible command object, so an AI and a human have exactly the same reach. In progress — the hard part is the architecture, not the buttons.